The artificial intelligence (AI) is a mission program to empower children and their families to become leaders and innovators of the future. This program is empowered by Curiosity Machine for free.
AI is a perfect source of inspiration to fuel Curiosity, Creativity and perseverance while learning about the since and technology that will drive the future.
It gives families challenges on what cutting edge scientist and engineers are working on, enough instruction to help get started and endless freedom to take ideas wherever they lead, share and reflect on what the children and families have created.
The goal of our AI Program is to help student develop skills that will support them in any filed, expose children to various STEM content areas using engineering design problem solving mechanism.
ROBOTICS as one of our core competencies has been engaged in an intervention program on robotic programming (First Lego League) in all our pilot schools. In our robotic programs, we teach our participating STEAM children how to program an autonomous robot o perform Challenges has have been based on topics such as nanotechnology, climate, and quality of life for the handicapped population, Trash Trek and transportation.
The 2017/2018 challenge was on Hydro Dynamic which of course was our fourth edition. Here the various teams worked on exploring the location, use, storage and movement of water.
Students aged 9 to 16 from government and private schools participated in making a splash with HYDRO DYNAMICS. FIRST LEGO League challenges kids to think like scientists and engineers. During the challenge season, teams were selected, and made to solve a real-world problem in the Project. They also built, tested, and programmed an autonomous robot using LEGO MINDSRMS technology to solve a set of missions in the Robot Game. They also did projects and core value presentations which were the other core aspects of the First Lego League challenge.
Throughout their experience and problem-solving processes, teams operated under the FIRST LEGO League signature set of Core Values, celebrating discovery, teamwork, and Gracious Professionalism. They design these Challenges around such topics, children are exposed to potential career paths within a chosen Challenge topic. In addition to solidifying the STEM principles that naturally come from participating in the program, the children also learn valuable life and employment skills which will benefit them no matter which career path they choose. Our robotic program takes between 2-3 months with continuous observation from our competent team members to prepare the various teams they mentor.
Scratch is a programming language and an online/offline community where we teach our STEM students/children how to program and share interactive media such as stories, games, and animation with people from all over the world. As STEM students/children create with scratch, they learn to think creatively, work collaboratively, and reason systematically.
The scratch creations are made possible using codes that issue the commands. This program is so engaging, hands-on and reality based so that it a driven our STEM children to becoming innovative thinkers.
We have tested this scratch programming in junior secondary and primary schools in the FCT-Abuja and it worked very efficiently because of good management and consistent continuity.
our scratch program/coding duration takes 2-3 months but for proper evaluation and performance analysis, we advise that, the program be continuous
Hour of Code
Odyssey Educational Foundation is an international partner to code.org. The code. org started Hour of Code as a one-hour introduction to computer science, designed to demystify “codes”, to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts.
The Hour of Code takes place each year during Computer Science education Week. The Annual Computer Science Education Week will be held December 4-10, and we intend to have it in several centers across the Nation.
TECHNOVATION: TECHNOLOGY ENTREPRENEURSHIP PROGRAM (MOBILE APP BUILDING)
Technology Entrepreneurship program (Mobile Application Building) is a technology entrepreneurship program for young women/girls. The program is restricted to girls alone in a quest to reaching out to the girl-child in the field of STEAM and to bridge the gap for women in technology. We also use this platform to encourage the rural girls too to take part in STEAM education.
It is an intensive 3-month, 50-hour curriculum duration were teams of young women work together to imagine, design, and develop mobile apps, then pitch their start-up businesses to investors.
The Technology entrepreneurship program is a global Technology that provides a life-changing experience to girls –n experience through which they succeed in a field they never thought they could contribute to, let alone succeed. Technovation offers girls around the world the opportunity to learn the skills they need to emerge as tech entrepreneurs and leaders. Every year we invite girls to identify a problem in their community, and then challenge them to solve it.
Girls work in teams to build both a mobile app and a business plan to launch that app, supported by mentors and guided by our curriculum. Technovation’s curriculum takes students through 4 stages of launching a mobile app start up, inspired by the principles of design thinking: ITEP
Ideation – Identify a problem in the community Technology – Develop a mobile app solution Entrepreneurship – Build a business plan to launch the app Pitch – Bring the business to market in order to meet our mission and provide services in our community, we rely on the generosity of individuals and organizations for support. Without the assistance of community-minded individuals just like you, we wouldn’t be able to serve those in our community each year.
Here in Nigeria, we at Odyssey Educational Foundation have taken the responsibility of promoting this programme to growing our youngster (girls) to take advantage of this opportunity and dive into different fields of STEAM education.
FUTURE CITY PROJECT
Future city uses engineering design process as a framework to guide students through the creation of our cities. Within this framework, students apply specific project management methods to keep their project on track.
Future City is a project-based learning program, where students in 6, 7 and 8 grades imagine, research, design and build cities of the future. It is an educational program with enrich learning goals that increases student’s motivation and excitement about STEM.
THE FRAME OF THE COMPETITION
Future City is an annual international competition, where regional winners from all parts of the globe converge for the grand finale at Washington DC in the United States.
Formation of the teams require minimum of 3members to unlimited number of participants whilst only 3 members of each group will be allowed to represent their respective teams on the day of the competition
The components of the Future City Challenge include
. City Plan
. City Essay (1,500 words)
. City Model
. Virtual City (using SimCity)
It is pertinent and noteworthy that educators and a mentor are attached to each of the teams to provide advisory role within 90 days window to ensure successful completion of the project task.
PAN AFRICA ROBOTICS COMPETITION PARC)
The mission of our PARC program is to bring STEM (Science, Technology, Engineering, and Mathematics) skills and Robots to children in West Africa.
In PARC, teams from middle, High and College students participate in an annual challenge on topics bordering on sustainable development goals to sensitize the youngsters on how to imagine, design, research and profile solutions through STEM and Robots.
CAPACITY BUILDING FOR TEACHERS
We train teachers with the 21st century skills to match modern educational theories and instructional strategies. Here is a paradigm shift in our educational system and to move with these shifts, STEM education is creating an interrelationship between subjects, making learning enjoyable, engaging and fun. Our teachers must abreast themselves with these new trends to better impact education to our children.
We have successfully trained teachers with the 21st century skills to match modern educational theories and instructional strategies.
Considering the paradigm shift in our educational system and to move with these shifts, STEM education is creating an interrelationship between subjects, making learning enjoyable, engaging and fun.
Our teachers must abreast themselves with these new trends to better impact education to our children and that was why we undertook the training program to equip them with STEM 21tcentury skills.
These were achieved through quality STEM capacity building for teachers which Odyssey Educational Foundation offered them in our training and retraining program in STEM. The public school teachers in FCT were the major beneficiaries of the program and this was in line with our organizational goal of improving the educational system in e country. On the 12-13th of Jan 2018 we trained teachers in collaboration with WAAW foundation on coding skills.
We partner with an organization called VGIF (Virginia Gildersleeve International Fund) (A US based Organization) to organize the training of 40 women on digital marketing and 20 women on web development for three months every year. The training is to equip them with skills to market their goods using digital technologies, mainly on the internet, but also including mobile phones, display advertising, and any other digital medium. It is also a platform to enable their business to create competitive advantage through various means, to create a channel of information. It has help them to create a social media page that has increased relation quality between new consumers and existing customers as well as consistent brand reinforcement therefore improving brand awareness and resulting in a possible rise for consumers.
In our fabricating laboratory we train students on digital fabrication of various types, handling and maintenance of machines. We also do additive manufacturing also known as 3D printing. These objects are created by laying down successful layers of materials until the object is created. Each of these layers are a thinly sliced horizontal cross-section of the eventual object. Our fabrication laboratory is equipped with machines such as laser cutter, 3D printers, heat press machine, cutting plotter machine, embroidery machines, sewing machines etc.